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Gates Updated by Rebecah - compatible with OFB


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About This File

The Gates pictured have been made compatible with OFB and are now lockable.

I made this request of Rebecah because I have recently begun playing with home business in a medieval challenge. I needed to keep the customers from swarming all over the family only area of the residence. These gates are some of my favorites but I was unable to lock them, now I can.

 

Enormous Thanks, Rebecah!

The following links are supplied for your convenience if you should want the fence to go with Rebecah's updated gates.

The following links supplied to the original creator are for your convenience if you should want the fence to go with Rebecah's updated gates.

Top Row from left to right:

1) Cooldadx4

2) Cooldadx4

3) Cooldadx4

4) Cooldadx4

5) Cooldadx4

6) Cooldadx4

Bottom Row from left to right:

1) feenwald

2) Cooldadx4

3) Sup@Tramp

4) Nouveau Gate by Lin@ShinySims

5) Before and After by MLC

6) Before and After by MLC


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Just a side note, this also fixes bad textures by cooldad for sup-tramps gate. sup@Tramps gate was set to over write one of the EA gate and that has also been fixes, by updating the guids.

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Do I just need this gate to go with any of my fences.. I have ofb all eps actually just some sp's

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If I understand your question, any gate will work with any fence. Beck updated these gates that were Unlockable and made them so that they would now be Lockable.

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Lockable gates for the Win! I have no idea why I never noticed these before. They are desperately necessary for OFB lots. I'm fairly sure I have all those fences/gates in my game already. Although I have re-colors of MLC's by CuriousB that I love, I suppose I'll have to give up.

 

Thanks for making me shut down my game to add these in! I love 'em.

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I do not think you will have to give up your recolors. I will ask Beck. Perhaps you could submit a request to have the recolors updated for OFB if they need it. What is the link to those recolors by CurisiousB?

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The recolors should still work with these, if I remember correctly I did not change the guid's.

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Guest BillySIMS139

Posted

Ironically enough I was in the process of deleting gates within my game that were not lockable, and on the look out for some that were.  I happened upon these during my search today .  Thank you!!!!!!

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