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Beastie Bay - Neighborhood - Sims 2

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First thing that you need to do is to place the BeastieBay.sc4 file and the BeastieBay.png file into My Documents\EA Games\The Sims 2\SC4Terrains.

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You will need Sunni's Dirt and Grass Replacement roads and Numenor's Maxis "Lost & Found" #9: Waterfall & River (neighborhood effect) they have to go in your download folder before you place the N165 in your Documents/EA Games/The Sims 2/Neighborhoods folder (I have included these files in the download). If you already have a N165 'hood you will have to rename it then open your game.

There is a video here should you be interested:
Warning it is a bit long.


Just to Recap:
These are the steps to take to have Beastie Bay in your game:
1) Place BeastieBay.sc4 and BeastieBay.png in to My Documents\EA Games\The Sims 2\SC4Terrains
2) Place Custom Contents into My Documents\EA Games\The Sims 2\Downloads
3) Place the entire N165 folder into My Documents\EA Games\The Sims 2\Neighborhoods
Please note: If you have a Neighborhood N165 already in your Neighborhoods folder you will need to rename the new one to something that you don't have.
4) Close the windows and start The Sims 2.

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Thank you Nonni

 

Nonni I thought this was the one without sims in the bin...I am having a brain fart here...I thought this was the one that Rebecah did without sims in the bin...am I wrong..I know she did one but for the life of me I can't seem to find it anywhere...

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I did have a brain fart...it was yours that I had downloaded before but had sims in the bin...I think Rebecah was working on it at one time but we all got sidetracked...I guess I am stuck just playing neighborhoods with sims in bin...thanks Nonni

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Thank you, Marbi!

 

@Sam - I believe I have some hacks that help and they don't let the game regenerate the NPCs.

Here is a great tutorial for having an empty 'hood.

 

I use all of these:

 

 

- So, a good way to control the amount of characters in your new neighborhoods is installing the following mods from More Awesome Than You:
http://www.moreawesomethanyou.com/samples/ffs/

a. Notownieregen: As its name says, it'll prevent your game from creating new townies at all. If you want customized townies in your neighborhoods (creating them through CAS and adding them with a teleporter), you'll need to keep it in your downloads folder at all times (before creating or loading the neighborhood for the first time and afterwards). I usually just let my game generate new random townies on its own and add this hack a few gaming sessions later to stop the "townie production".

b. Antiredundacy: It prevents your game from creating unneeded NPC's (like maids, bartenders, paperboys, etc.). By default, the game creates three of each kind of NPC's so, if you have most EP's, you may end up with a lot of NPCs you won't even see at all! This hack only lets the game to generate ONE NPC from each kind at a time. And if you have Bon Voyage, I read this is a very important hack. I really don't know.

c. No Stray Respawn. Only if you have Pets, it keeps your game from creating strays and other random pets in the game (that also count as character files).

d. No SS Respawn. Only if you have University. Instead of creating new dormies to become Secret Society members, it forces the game to actually use current dormies as SS members.

e. No Dormie Respawn. Only if you have University. It keeps your game from creating dormies. I don't really use this hack, but it might be useful for those who want to create specific YA sims to become dormies. You can only find this hack in the Director's cut zip.

f. A teleporter, if you are planning to create custom townies from CAS (I'm not explaining this in the tutorial, though). I like the one from Simlogical :)
http://www.simlogical.com/sl/Sims2Pages/Sims2_Teleporters.htm

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