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How to add a New Texture - Part 1


Rebecah

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I will use a dining chair and add a cushion to it, then add a new texture.

 

I imported a mesh that is named cushion.

 

post-12-0-47610100-1414064148_thumb.jpg

 

This is just to show where the mesh file names may be changed, I want to change the cushion name to fabric, click the groups tab within the gmdc section.

 

post-12-0-25511600-1414064150_thumb.jpg

 

I selected the cushion group and renamed it fabric.

post-12-0-70321900-1414064151_thumb.jpg

 

First let's clone the texture for the wood section in the TXTR section.

 

post-12-0-79948800-1414064834_thumb.jpg

 

I am going to change the word cherry to fabric then commit my changes

 

post-12-0-69582600-1414064929_thumb.jpg

 

Now that my name has changed I must click the fix TGI and commit my changes.  I would also suggest you save your file at this point.

 

post-12-0-75163000-1414065085_thumb.jpg

 

 
I will import my new texture at this point.
 
post-12-0-88942200-1414065515_thumb.jpg
 
Once you have your new texture in place, be sure to commit your changes and save your file.

 

post-12-0-67320600-1414065354_thumb.jpg

 

Now we need to go to the material sections to the file.  Let's start with the TXMT section and duplicate the txmt for the wood section.

 

post-12-0-11408400-1414064587_thumb.jpg

 

Change the name wood_cherry to fabric and click the fix TGI then commit your changes

 

post-12-0-17945200-1414065748_thumb.jpg

 

Select the link named stdMatBaseTexture Name then change the word cherry to fabric.

 

post-12-0-25526800-1414065991_thumb.jpg

 

Commit your changes and save your file

 

post-12-0-43248900-1414066174_thumb.jpg

 

Now we will clone the MMAT 

 

post-12-0-71928300-1414066417_thumb.jpg

 

Change wood_cherry to fabric commit changes and save your file

 

post-12-0-09911200-1414066419_thumb.jpg

 

Click the resource tab and change the instance number from 5000 to 5001 commit your changes and save your file

 

post-12-0-06199300-1414066584_thumb.jpg

 

Go back to plugin view and we need to get a new family number.  Click Tools/Object Tools/Hash Generator. 

 

post-12-0-69638900-1414066733_thumb.jpg

 

Select the GUID type, then select and copy this number.

 

post-12-0-55772400-1414066876_thumb.jpg

 

Use shift + insert to paste this number in the family value box, commit changes and save your file.

 

post-12-0-42686000-1414067000_thumb.jpg

 

I almost forgot this one:  Change the subsetName from wood to fabric.

 

post-12-0-72983700-1414089530_thumb.jpg

 

To be continued in part 2

 

 

 

 

 

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