Jump to content

How to add a New Texture - Part 2


Recommended Posts

  • Administrators

The last thing I did in part one was change the subset from wood to fabric.  What this is is the name of your mesh.  This was an edit to my part 1 post.  Always remember to commit and save your changes.  I had forgotten to commit my changes when changing the word cherry to fabric, this could have potentially caused all of my work not to function.




Next we go to the SHPE section to add the texture.


Select the wood texture and then click the add option.




Now change the wood to fabric in the copy of the wood reference.  Then change the wood_cherry to fabric.




Be sure to commit your changes and save your file.




If you properly set your clone to a stand alone item you may want to make this recolorable.

Note:  You are only allowed to have 2 textures be recolorable, you may have several textures and meshes, but only two of them will work to be recolorable.


To do so we must add the fabric mesh name to the GMND section under tsDesignModeEnabled




We need to add an array (array is the default option) click the add option.




Select the new array and add fabric for the name, commit and save your file.




Now to see if all this worked we go back to the gmdc and click the preview button.




Be sure to go back an get a new guid select the update all MMATs .




Now fix the integrity of your file, and save it.


Link to comment
Share on other sites

  • 3 weeks later...

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...